Video features, including faces, shapes, models and colors can be observed and tracked to produce a corresponding form of control.
For example, the position of a single light source can be tracked and used to emulate a mouse pointer, a head-mounted light would enable hands-free computing and would greatly improve computer accessibility.
The Eye Toy for the Play Station 2, Play Station Eye for the Play Station 3, and the Xbox Live Vision camera and Kinect motion sensor for the Xbox 360 and are color digital cameras that have been used as control input devices by some games.
Small webcam-based PC games are available as either standalone executables or inside web browser windows using Adobe Flash.
With very-low-light capability, a few specific models of webcams are very popular to photograph the night sky by astronomers and astro photographers.
Mostly, these are manual-focus cameras and contain an old CCD array instead of comparatively newer CMOS array.
The lenses of the cameras are removed and then these are attached to telescopes to record images, video, still, or both.
In newer techniques, videos of very faint objects are taken for a couple of seconds and then all the frames of the video are "stacked" together to obtain a still image of respectable contrast.
The Webcam Social Shopper is one example of software that utilizes the webcam in this manner.
Webcam can be added to instant messaging, text chat services such as AOL Instant Messenger, and Vo IP services such as Skype, one-to-one live video communication over the Internet has now reached millions of mainstream PC users worldwide.
Webcams have been used for augmented reality experiences online.
One such function has the webcam act as a "magic mirror" to allow an online shopper to view a virtual item on themselves.
Webcam features and performance can vary by program, computer operating system, and also by the computer's processor capabilities.